Global Cell Towers
5.1M cell towers worldwide rendered with WebGPU. Custom binary format, Cloudflare R2 delivery, GPU-native architecture with zero GeoJSON overhead.
Runnable code lives in the GitHub repository under examples/. Screenshots below are placeholders until captures are added under docs/images/.
5.1M cell towers worldwide rendered with WebGPU. Custom binary format, Cloudflare R2 delivery, GPU-native architecture with zero GeoJSON overhead.
OpenLayers OSM + WebGPU instanced points, FPS meter, 50k–2M points, color and size controls.
Single-pixel pick pass → feature id → `FeatureStore` metadata; selected vertex highlighted on GPU.
Coordinate strings over in-view points: bitmap vs MSDF atlas, optional declutter and collision debug overlay.
Priority-aware screen-space collision; optional debug overlay of accepted vs rejected boxes.
Overlay canvas, DPR, and `FrameState` → clip matrix wiring from `postrender` (reference implementation in demo).